Monday, July 9, 2007
Progress: Testing Phase
It's been quite a long time since I updated on the progress of this project, but fortunately no news is good news in this case. The last two weeks of June saw lots of progress on all fronts, as well as my last summer meeting with my advisor. Everything is in order, and I'm ready to begin testing my three methods to determine the overall strongest method of interacting with the users of SL in creating music.
I've decided upon four criteria to judge my three approaches:
- Response Time
Time between initial user input and aural response
Measured in (ms); Lowest value is most efficient
- Accuracy
Number of messages in compared with number of aural events out
Measured in whole integers; Lowest value is most accurate
- CPU Usage
Percentage of processing power used when receiving user data
Measured in a percentage from 0% to 200% on a dual core
processor; Lowest value is most efficient
- User Friendliness
Beta tester opinions on ease of use
Measured on a 5-point Likert scale; Highest value is easiest to use
In addition to these criteria, I will also be testing in several areas of SL to take population strain on the server into account. Testing will begin next week after I return from the ProvFlux new media conference in Rhode Island. A more detailed post on the changes in the final coding for all the paths will be up soon.
- M
I've decided upon four criteria to judge my three approaches:
- Response Time
Time between initial user input and aural response
Measured in (ms); Lowest value is most efficient
- Accuracy
Number of messages in compared with number of aural events out
Measured in whole integers; Lowest value is most accurate
- CPU Usage
Percentage of processing power used when receiving user data
Measured in a percentage from 0% to 200% on a dual core
processor; Lowest value is most efficient
- User Friendliness
Beta tester opinions on ease of use
Measured on a 5-point Likert scale; Highest value is easiest to use
In addition to these criteria, I will also be testing in several areas of SL to take population strain on the server into account. Testing will begin next week after I return from the ProvFlux new media conference in Rhode Island. A more detailed post on the changes in the final coding for all the paths will be up soon.
- M
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